Character Creation using Adobe Fuse, 3ds Max, Mixamo, and Unreal Engine 4

Character Creation using Adobe Fuse, 3ds Max, Mixamo, and Unreal Engine 4
Character Creation using Adobe Fuse, 3ds Max, Mixamo, and Unreal Engine 4
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 4 Hours | 1.16 GB
Genre: eLearning | Language: English


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Game Development with Unreal Engine 4, Adobe Fuse, 3ds Max, and Mixamo

Game Development with Unreal Engine 4, Adobe Fuse, 3ds Max, and Mixamo
Game Development with Unreal Engine 4, Adobe Fuse, 3ds Max, and Mixamo
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 3.5 Hours | 3.23 GB
Genre: eLearning | Language: English

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Modo Mixamo Unity

Modo Mixamo Unity

Modo Mixamo Unity
English | Team: N/A | .MP4 | h264, 1280x720, 23.97 fps | aac, 44100 Hz, Stereo | 450 MB
Genre: eLearning

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cmiVFX has released their first video of the brand new Mixamo Series: Luxology modo. This compact course covers a detailed pipeline between Mixamo, modo and the Unity game engine. The Mixamo Animation Collection gives life to the amazing modo static models. This lesson is highly detailed and specific to modo. After your modo character has motion, then it is time to go into Unity for some gaming. Much of the instruction in this lesson is not documented anywhere else. Oliver Barraza will take this excellent cowboy mesh (Roderick Weise) from modo into Mixamo. There in Mixamo the mesh will be rigged and applied with a skeleton and weights. Now back into modo where weight corrections to the skinning are completed. After the animation has been applied, Oliver will cover actors, actions and poses in modo. Finally, all necessary settings are covered to take this character to the Unity Game Engine. View this lesson now if you are ready to infuse life into your model.

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